> For the complete documentation index, see [llms.txt](https://docs.wlos.dev/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.wlos.dev/pack-purchase-splits.md).

# Pack Purchase Splits

**Each pack purchase follows this breakdown:**

| Destination           | Percentage | Description                                                                                        |
| --------------------- | ---------- | -------------------------------------------------------------------------------------------------- |
| 🧑‍🌾 Farming Pool    | 30%        | Fuels the rewards pool for Farmers. This ensures continuous yield distribution for active holders. |
| 🔐 Staking Pool       | 30%        | Enhances staking reward pools, incentivizing long-term commitment.                                 |
| 🔥 Burn               | 10%        | Reduces total supply by permanently removing WLOS from circulation.                                |
| 🧠 Development Wallet | 25%        | Supports backend infrastructure, game expansions, and overall platform improvements.               |
| 🏦 Treasury Reserve   | 5%         | Stored for future use, emergencies, or platform scaling decisions.                                 |

***

### Pack Pricing (in WLOS)

To maintain internal economy and stimulate demand, packs are priced in SOL:

* Common Pack → 0.1 SOL
* Rare Pack → 0.4  SOL
* Legendary Pack → 1 SOL

> These prices are fixed in SOL and allow early users to benefit from lower token prices. The actual dollar cost will vary based on token market price.

***

### Real Utility for WLOS

By purchasing packs, users:

* Actively reduce token circulation via burns,
* Reinforce reward mechanisms for staking and farming,
* Directly fund future updates and innovation.

> Pack purchases are the heartbeat of the WLOS economy


---

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